Credits Are Due

Credits Are Due: New After Effects script in progress

I’m working on a new After Effects script for building responsive, easy-to-edit credit scrolls.

Features:
  • Dynamic layout: rearrange, restyle or reclassify existing elements,  or add new ones anywhere in the scroll, and everything will snap into place and update accordingly — and leave your custom text formatting alone.
  • Automatic arbitrary multicolumn layouts (say that five times fast)
  • Add images and footage as well as text
  • Scroll in whole-pixel increments
  • Change global scroll speed, position and element spacing
  • Speed up previews and rendering by auto-trimming layer duration to match on-screen visibility.

It’s still missing snazzy icons and the ability to grab existing elements by type (which I’m totally stealing from Layer Selector Toolbar), but everything else pretty much works.

Want to see it in action? Check out these incredibly dull screencasts:

Editing an existing sequence:

Includes cameo by world’s slowest layer trimmer, only outdone by my earlier version of said layer trimmer!

 
Creating a new sequence: 

You can also add text and image layers by any other method — once they’re in the comp, just assign them element types and they’ll scroll happily along.

 

This tool takes advantage of the recent changes to expressions in AE, so it requires CC2015 or the 13.2 version of CC2014. (And is much nicer to work with in 2015).

Credits are never fun, but this should take some of the pain out of the process. If you’re interested in beta testing, get in touch.

handMade hand track nulls

Script in progress: a Leap Motion recorder for After Effects

I’ve been building a tool for recording 3D motion tracks, camera moves and hand gestures direct to the After Effects timeline with the Leap Motion.

There’s still a ways to go yet on development. I have to create the UI and tweak the hand puppet rig (and, um, make the hand tracker work with right hands…), but I think this is going to be a useful addon for both literal hand-animation stuff like UI demos and pre-animating gestures for Character Animator puppets, as well as more subtle things like organic camera shake.

The Leap is quite precise in its data — you can even tell different people’s hand tracks apart.

Hand:

Shaky camera move:

I’m thinking about calling it handMade. Good name?

lstscreenshot pixelated

New version of Layer Selector Toolbar on sale now

Just released a new version of Layer Selector Toolbar. Save 25% this week only. 

Version 1.5 is a free upgrade, and lets you limit selections to layers active at the current time by ctrl/cmd-clicking. This is really useful for things like grabbing all the text currently on screen, or, inverted (ctrl/cmd+shift-click), for shying or turning off all the layers you’re not currently working on.

In less-visible updates, the script has also been rewritten from the ground up. 1.5 is made from faster, much more compact code. (Seriously, this thing is like a third as long as it used to be.) It should play a little bit nicer with giant comps.

Interviews

Generate quick interview backgrounds with Archimesh for Blender

Here’s a puzzle:

You’re working on a science documentary where all but one of the interviews were shot on green screen — in different locations, with different lighting setups, different cameras/lenses with different operators. Some of them are over or underexposed and the blown out or crushed areas of the footage are unrecoverable. No background plates were shot, and none of the stock imagery you have to work with matches the lighting or camera angles. Quick, make the interviews look like they’re in ten different locations yet belong in the same film. 

Solution: throw together a couple of CG “science” “labs”, and make ’em super blurry so no one can see how simple the geometry is.

GMO-interview-contact-sheet

(Note: these, and all the images in this post, are raw test outputs. The films haven’t been onlined or color corrected yet.)

I didn’t have a lot of time on this, but Antonio Vazquez’s Archimesh add-on for Blender makes it possible to build interiors very, very quickly.  Blender is definitely not my favorite 3D application, but there’s nothing like this add-on available for C4D. And Archimesh is free!

1. Enable three Blender add-ons: Archimesh, IvyGen and Sapling. Fake up some lab/office interiors with Archimesh (some great how-to videos here), then add some plants with the other tools. (Gotta have plants. It’s a documentary about plants, and these folks are pretty much all plant scientists. )

blender1

2. Export the geometry to C4D. Play with the materials, match camera angles and lighting to interviewees, then render out of focus. I only built a couple rooms for ten interviewees, just moved the camera around and changed the colors. It would be pretty trivial to adapt this setup for multicam interviews.

c4d1

int-BG

3. Composite and tweak color in AE. compositetest

As long as your final result is this blurry, your ivy can just be a bunch of square planes, and no one will ever know.

 

 

Iraq Map

Recent broadcast work: FRONTLINE: The Rise of ISIS

I designed a bunch of maps back in October for FRONTLINE: The Rise of ISIS. It’s free to watch online at the link. It got great reviews and I think is very much worth seeing, but a word of warning: this film contains some very graphic footage.

Mapping Arabic-speaking parts of the world turned out to be unexpectedly challenging: there are multiple ways to transliterate pretty much every place name, and good luck guessing which one your geolocation service has selected.

But there are perks to focusing on a region with such a long history. It was pretty cool finding ancient hand-drawn maps of Baghdad alongside OSM street data and satellite imagery.

Baghdad - Abu Ghraib v05

I learned a ton about QGIS working on this, too. I’d never done much with raster map data before, so this was basically Baby’s First Hillshade. In hindsight, as much as I like the final look there were definitely things I should have built differently — I ended up with a super-wonky workflow for adding new city points and one map in particular with insanely long render times.

Let’s hope the upcoming GEOlayers plugin for After Effects smooths out a lot of that process.

Documentary Animation | Motion Graphics | Design