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<channel>
	<title>Victoria Nece &#187; Graphics</title>
	<atom:link href="http://victorianece.com/category/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://victorianece.com</link>
	<description>Animation &#124; Motion Graphics &#124; Design</description>
	<lastBuildDate>Mon, 14 May 2012 19:27:38 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Get the look of Trapcode&#8217;s 3D Stroke with no plugins!</title>
		<link>http://victorianece.com/2012/05/get-the-look-of-trapcodes-3d-stroke-with-no-plugins/</link>
		<comments>http://victorianece.com/2012/05/get-the-look-of-trapcodes-3d-stroke-with-no-plugins/#comments</comments>
		<pubDate>Mon, 14 May 2012 19:27:38 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Stroke]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[preset]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=1086</guid>
		<description><![CDATA[So Trapcode&#8217;s 3D Stroke is a great After Effects plugin with a long history. And it&#8217;s only about a hundred bucks, so if you make a living animating just go buy the real thing. It&#8217;s a lot less hacky. If you&#8217;re a cheap bastard, though, or if you enjoy using AE features in ways they&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>So Trapcode&#8217;s <a href="http://www.redgiantsoftware.com/products/all/trapcode-3d-stroke/">3D Stroke</a> is a great After Effects plugin with a long history. And it&#8217;s only about a hundred bucks, so if you make a living animating just go buy the real thing. It&#8217;s a lot less hacky.</p>
<p>If you&#8217;re a cheap bastard, though, or if you enjoy using AE features in ways they&#8217;re not designed to be used, have I got the free preset for you!<br />
<span id="more-1086"></span><br />
A little backstory: I&#8217;ve been really sick for about a week, and one of the stranger symptoms has been a combination of fever dreams and terrible insomnia. This has led to me basically hallucinating a bunch of After Effects expressions that don&#8217;t work, but late last night (er, early this morning) it also led to the realization that the look of 3D Stroke can be achieved with text tool parameters.</p>
<p>I got out of bed to write this, guys. And it totally works! Check it out:</p>
<p><a href="http://victorianece.com/2012/05/get-the-look-of-trapcodes-3d-stroke-with-no-plugins/"><em>Click here to view the embedded video.</em></a></p>
<p>It&#8217;s fully reactive to the comp camera, too &#8212; that&#8217;s right, you get depth of field, motion blur lights, all that fun stuff. It works by making a 3D tube out of a series of circles that always face the camera.</p>
<p><strong>The .ffx preset format doesn&#8217;t allow you to save things that aren&#8217;t keyframe data, so there are a few settings you&#8217;ll need to add yourself once you apply it. You also need CS5+ and to have the font Webdings installed (the circle is the lowercase n), or find another set of dingbats with a plain circle as an option.</strong></p>
<div class="info_box">Get the preset! <a href="http://victorianece.com/wordpress/wp-content/uploads/2012/05/3D-Fauxe.zip">Click here to download 3D Fauxe</a>. (CS5+)</div>
<p>&nbsp;</p>
<h3>How to use it:</h3>
<ol>
<li>Apply the preset to an empty text layer.</li>
<li>Paste in the mask shape you want to use and set it as the text path.</li>
<li>With the text layer selected, go to Layer -&gt; Transform -&gt; Auto-Orient. Select &#8220;Orient Towards Camera&#8221; and check the &#8220;Orient Each Character Independently&#8221; box.</li>
<li>Set the layer blend mode to screen or add or whatever looks nice for your purposes.</li>
<li>Tweak all the text animation parameters. By default it draws itself on and has some color shift, blur and taper applied.</li>
</ol>
<p>Here&#8217;s another example created from the preset:</p>
<p><a href="http://victorianece.com/2012/05/get-the-look-of-trapcodes-3d-stroke-with-no-plugins/"><em>Click here to view the embedded video.</em></a></p>
<p>There are a few things I&#8217;d like to tweak and a couple more features I plan to add later, but, in all, not bad for an insomnia project, eh?</p>
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		<item>
		<title>Shh! A sneak peek at what I&#8217;ve been working on&#8230;</title>
		<link>http://victorianece.com/2012/05/shh-a-sneak-peek-at-what-ive-been-working-on/</link>
		<comments>http://victorianece.com/2012/05/shh-a-sneak-peek-at-what-ive-been-working-on/#comments</comments>
		<pubDate>Tue, 01 May 2012 19:37:41 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Actually Happening]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[KinectToPin]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=1077</guid>
		<description><![CDATA[So what exactly am I doing with all the mocap stuff I&#8217;ve been working on with KinectToPin + After Effects? Well&#8230; add in expression-controlled facial animation and using Dynamic Link to live-switch unrendered AE comps via Premiere&#8217;s multicam setup (I am kind of freaked out that this seems to Just Work), and it looks like [...]]]></description>
			<content:encoded><![CDATA[<p>So what exactly am I <em>doing</em> with all the <a href="http://victorianece.com/2012/02/kinect-mocap-animation-in-after-effects-part-1/" title="Kinect MoCap Animation in After Effects — Part 1: Getting Started">mocap stuff</a> I&#8217;ve been working on with <a href="https://github.com/N1ckFG/KinectToPin">KinectToPin</a> + After Effects?  Well&#8230; add in expression-controlled facial animation and using Dynamic Link to live-switch unrendered AE comps via Premiere&#8217;s multicam setup (I am kind of freaked out that this seems to Just Work), and it looks like we&#8217;re about to have an animated <a href="http://www.itsactuallyhappening.com">Actually Happening</a>. Shhh! <img src='http://victorianece.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://victorianece.com/wordpress/wp-content/uploads/2012/05/Set-Super-Wide-02.jpg"><img class="aligncenter size-medium wp-image-1079" title="Set---Super-Wide-02" src="http://victorianece.com/wordpress/wp-content/uploads/2012/05/Set-Super-Wide-02-580x326.jpg" alt="" width="580" height="326" /></a></p>
<p>&nbsp;</p>
<p><a href="http://victorianece.com/wordpress/wp-content/uploads/2012/05/sample-with-D-+-K-+-V-2.jpg"><img class="aligncenter size-medium wp-image-1078" title="sample with D + K + V 2" src="http://victorianece.com/wordpress/wp-content/uploads/2012/05/sample-with-D-+-K-+-V-2-580x326.jpg" alt="" width="580" height="326" /></a></p>
<p>I&#8217;ve been figuring this out as I go, but once I have all the elements rigged it should be almost trivial to make new episodes. Also I built the set in PHOTOSHOP which is ridiculous. I don&#8217;t have any proper 3D software on my laptop, so the table is all Repousse shapes extruded from rounded rectangles. </p>
]]></content:encoded>
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		<item>
		<title>Kinect + AE: A better way to control the puppet&#8217;s head</title>
		<link>http://victorianece.com/2012/04/kinect-ae-a-better-way-to-control-the-puppets-head/</link>
		<comments>http://victorianece.com/2012/04/kinect-ae-a-better-way-to-control-the-puppets-head/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 23:47:16 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[KinectToPin]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[puppets]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=1070</guid>
		<description><![CDATA[So in my Kinect + After Effects tutorials I offer a couple ways to rig the puppet&#8217;s head, but neither one is an ideal solution: the first one leads to occasional face-stretching and the second to increasing the manual animation workload substantially. But there&#8217;s a better way! Put the anchor point in the center of [...]]]></description>
			<content:encoded><![CDATA[<p>So in my <a href="http://victorianece.com/2012/02/kinect-mocap-animation-in-after-effects-part-1/" title="Kinect MoCap Animation in After Effects — Part 1: Getting Started">Kinect + After Effects tutorials</a> I offer a couple ways to rig the puppet&#8217;s head, but neither one is an ideal solution: the first one leads to occasional face-stretching and the second to increasing the manual animation workload substantially.</p>
<p>But there&#8217;s a better way! Put the anchor point in the center of the face, and attach the position keyframe to the Head control point. Then apply the following expression (based on one <a href="http://aenhancers.com/viewtopic.php?f=11&amp;t=1556">originally found here</a>) to the rotation parameter:</p>
<pre>this_point=thisComp.layer("Spine").effect("Head")("Point");
that_point=thisComp.layer("Spine").effect("Neck")("Point");
delta=sub(this_point, that_point);
angle=Math.atan2(delta[1], delta[0]);
ang = radians_to_degrees(angle);
(ang+90)%360+transform.rotation</pre>
<p>Now the head will rotate to match to the angle formed by the head and neck points, but without the weird distortion the Puppet Tool can cause. You can tweak the head&#8217;s attach point by shifting the anchor point.</p>
]]></content:encoded>
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		<item>
		<title>Side Project: The Fix Helpline Video</title>
		<link>http://victorianece.com/2012/04/side-project-the-fix-helpline-video/</link>
		<comments>http://victorianece.com/2012/04/side-project-the-fix-helpline-video/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 19:04:51 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[The Fix]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=1064</guid>
		<description><![CDATA[Just completed a freelance animation project to introduce The Fix&#8216;s new treatment helpline. Take a look:]]></description>
			<content:encoded><![CDATA[<p>Just completed a freelance animation project to introduce <a href="http://www.thefix.com">The Fix</a>&#8216;s new treatment helpline. Take a look:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ZXmr6C-YSpQ" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation Test: Kinect MoCap with After Effects</title>
		<link>http://victorianece.com/2012/01/animation-test-kinect-mocap-with-after-effects/</link>
		<comments>http://victorianece.com/2012/01/animation-test-kinect-mocap-with-after-effects/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 05:24:13 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=885</guid>
		<description><![CDATA[I&#8217;ve been doing a lot of work with rigging Kinect-controlled digital puppets for After Effects animation. I&#8217;m using a combination of Nick Fox-Gieg&#8217;s KinectToPin for Processing and a bunch of expressions to smooth things out and make connecting pins to their source tracks a little less painful. I&#8217;m hoping to put together a tutorial soon, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been doing a lot of work with rigging Kinect-controlled digital puppets for After Effects animation. I&#8217;m using a combination of Nick Fox-Gieg&#8217;s <a href="https://github.com/N1ckFG/KinectToPin">KinectToPin</a> for Processing and a bunch of expressions to smooth things out and make connecting pins to their source tracks a little less painful. I&#8217;m hoping to put together a tutorial soon, but in the meantime here&#8217;s a test render of a puppet created from a very old engraving:</p>
<p><iframe width="480" height="360" src="http://www.youtube.com/embed/T480oQi5hF8?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>TDG on TV</title>
		<link>http://victorianece.com/2011/12/tdg-on-tv/</link>
		<comments>http://victorianece.com/2011/12/tdg-on-tv/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 02:39:39 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=867</guid>
		<description><![CDATA[The Documentary Group has had several projects on the air in recent weeks: America in Primetime is our four-part series that traces the history of television through different character archetypes. Here&#8217;s the trailer: The entire series is now available in streaming form at pbs.org, along with tons of bonus clips and material. Angle of Attack: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thedocumentarygroup.com">The Documentary Group</a> has had several projects on the air in recent weeks:</p>
<p> <br />
<img src="http://thedocumentarygroup.com/cms/project_76/synopsis/images/aip-logo-header-01.png"><br />
<em><a href="http://www.pbs.org/america-in-primetime">America in Primetime</a></em> is our four-part series that traces the history of television through different character archetypes. Here&#8217;s the trailer:</p>
<p><object width = "512" height = "328" ><param name = "movie" value = "http://www-tc.pbs.org/video/media/swf/PBSPlayer.swf" ></param><param name="flashvars" value="video=2151623271&#038;player=viral&#038;end=36524" /><param name="allowFullScreen" value="true"></param ><param name = "allowscriptaccess" value = "always" ></param><param name="wmode" value="transparent"></param ><embed src="http://www-tc.pbs.org/video/media/swf/PBSPlayer.swf" flashvars="video=2151623271&#038;player=viral&#038;end=36524" type="application/x-shockwave-flash" allowscriptaccess="always" wmode="transparent" allowfullscreen="true" width="512" height="328" bgcolor="#000000"></embed></object></p>
<p>The entire series is <a href="http://video.pbs.org/program/america-primetime/">now available in streaming form at pbs.org</a>, along with tons of bonus clips and material. </p>
<p> <br />
<img src="http://thedocumentarygroup.com/cms/project_77/synopsis/images/dgwebheader.png"><br />
<em><a href="http://thedocumentarygroup.com/featuredProject.php?pid=77">Angle of Attack: How Naval Aviation Changed the Face of War</a></em> was released in November through American Public Television and is now available on DVD. I did some snazzy opening titles for this one that I&#8217;m pretty proud of. Check out the trailer:</p>
<p><iframe src="http://player.vimeo.com/video/32341273?title=0&amp;byline=0&amp;portrait=0&amp;color=918a8a" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p> <br />
<h1></h1>
<p><img src="http://thedocumentarygroup.com/cms/project_6/synopsis/images/synopsis_header.gif"><br />
And if you&#8217;re a Dish Network or DIRECTV subscriber, be sure to catch <em><a href="http://thedocumentarygroup.com/featuredProject.php?pid=6">Operation Homecoming: Writing the Wartime Experience</a></em>, airing tonight on the <a href="http://www.documentarychannel.com/">Documentary Channel</a> as part of their &#8220;Best of Doc&#8221; series. </p>
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		<title>A cat-bunny-thing(?) for your health</title>
		<link>http://victorianece.com/2011/03/a-cat-bunny-thing-for-your-health/</link>
		<comments>http://victorianece.com/2011/03/a-cat-bunny-thing-for-your-health/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 15:50:55 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[catbunny]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[vectors]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=831</guid>
		<description><![CDATA[I&#8217;ve been sick. (Achoo!) I doodled this little guy bringing me tea on a napkin, and he was cute enough that I decided to trace him in Illustrator and turn him into a vector: He needs a name! Best suggestion so far is &#8220;Schroedinger&#8221;.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been sick. (Achoo!) I doodled this little guy bringing me tea on a napkin, and he was cute enough that I decided to trace him in Illustrator and turn him into a vector:</p>
<p><a rel="lightbox" href="http://victorianece.com/wordpress/wp-content/uploads/2011/03/teabunnycatthing.png"><img class="img-frame aligncenter size-medium wp-image-832" title="teabunnycatthing" src="http://victorianece.com/wordpress/wp-content/uploads/2011/03/teabunnycatthing-244x300.png" alt="" width="244" height="300" /></a></p>
<p>He needs a name! Best suggestion so far is &#8220;Schroedinger&#8221;.</p>
]]></content:encoded>
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		<item>
		<title>After Effects Before &amp; After: The importance of a lot of adjustment layers</title>
		<link>http://victorianece.com/2011/02/after-effects-before-after-the-importance-of-a-lot-of-adjustment-layers/</link>
		<comments>http://victorianece.com/2011/02/after-effects-before-after-the-importance-of-a-lot-of-adjustment-layers/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 22:34:41 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Documentary Group]]></category>
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=801</guid>
		<description><![CDATA[So I&#8217;m working on some maps for a film about naval aviation, and I was struck by how far one had evolved from the starting material. Here&#8217;s how it looks at the moment: Here&#8217;s the underlying vector map layer: And even that map began life as a set of even more boring public domain vectors. [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m working on some maps for a film about naval aviation, and I was struck by how far one had evolved from the starting material.</p>
<p>Here&#8217;s how it looks at the moment:<br />
<a rel="lightbox" href="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Midway-Map-With-FX.jpg"><img class="aligncenter size-medium wp-image-802" title="Midway Map With FX" src="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Midway-Map-With-FX-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Here&#8217;s the underlying vector map layer:<br />
<a rel="lightbox"  href="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Midway-Map-Plain.jpg"><img class="aligncenter size-medium wp-image-803" title="Midway Map Plain" src="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Midway-Map-Plain-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>And even that map began life as a set of even more boring public domain vectors. Everything else is AE-generated. (And yes, the size of Hawaii and Midway are exaggerated slightly for increased visibility on your television screen. Shhhh.)</p>
<p>Nothing is finalized yet; the map that actually ends up in the film could be more different still.</p>
]]></content:encoded>
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		<item>
		<title>This Trailer Will Self-Destruct.</title>
		<link>http://victorianece.com/2011/02/this-trailer-will-self-destruct/</link>
		<comments>http://victorianece.com/2011/02/this-trailer-will-self-destruct/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 17:04:55 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Gadget]]></category>
		<category><![CDATA[Parody]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Side Project]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Viral Video]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=789</guid>
		<description><![CDATA[I&#8217;m working on something fun. We&#8217;re hoping to have it finished in the next couple days, but here&#8217;s a sneak preview: It&#8217;s very noir-y. And there&#8217;s a scene in the film where I have pigtails&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on something fun. We&#8217;re hoping to have it finished in the next couple days, but here&#8217;s a sneak preview:</p>
<p><a rel="lightbox" href="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Teaser-Still-02.jpg"><img class="aligncenter size-medium wp-image-790" title="Teaser Still 02" src="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Teaser-Still-02-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a rel="lightbox" href="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Teaser-Still-01.jpg"><img src="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Teaser-Still-01-300x168.jpg" alt="" title="Teaser Still 01" width="300" height="168" class="aligncenter size-medium wp-image-791" /></a></p>
<p><a rel="lightbox" href="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Trailer-Title-Card-2.jpg"><img src="http://victorianece.com/wordpress/wp-content/uploads/2011/02/Trailer-Title-Card-2-300x168.jpg" alt="" title="Trailer Title Card 2" width="300" height="168" class="aligncenter size-medium wp-image-792" /></a></p>
<p>It&#8217;s very noir-y. And there&#8217;s a scene in the film where I have pigtails&#8230;</p>
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		<title>Bowlive DVD: Check out the Trailer</title>
		<link>http://victorianece.com/2011/02/bowlive-dvd-check-out-the-trailer/</link>
		<comments>http://victorianece.com/2011/02/bowlive-dvd-check-out-the-trailer/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 21:42:25 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bowlive]]></category>
		<category><![CDATA[Motion Tracking]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=783</guid>
		<description><![CDATA[The title graphics for this were a fun side project for me. I got to do some motion tracking and playing with type made out of lights. I&#8217;m really looking forward to seeing the finished product!]]></description>
			<content:encoded><![CDATA[<p><a href="http://victorianece.com/2011/02/bowlive-dvd-check-out-the-trailer/"><em>Click here to view the embedded video.</em></a></p>
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<p><br clear="all"><br />
The title graphics for this were a fun side project for me. I got to do some motion tracking and playing with type made out of lights. I&#8217;m really looking forward to seeing the finished product!</p>
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