Tag Archives: After Effects

Shh! A sneak peek at what I’ve been working on…

So what exactly am I doing with all the mocap stuff I’ve been working on with KinectToPin + After Effects? Well… add in expression-controlled facial animation and using Dynamic Link to live-switch unrendered AE comps via Premiere’s multicam setup (I am kind of freaked out that this seems to Just Work), and it looks like we’re about to have an animated Actually Happening. Shhh! :-)

 

I’ve been figuring this out as I go, but once I have all the elements rigged it should be almost trivial to make new episodes. Also I built the set in PHOTOSHOP which is ridiculous. I don’t have any proper 3D software on my laptop, so the table is all Repousse shapes extruded from rounded rectangles.

Kinect + AE: A better way to control the puppet’s head

So in my Kinect + After Effects tutorials I offer a couple ways to rig the puppet’s head, but neither one is an ideal solution: the first one leads to occasional face-stretching and the second to increasing the manual animation workload substantially.

But there’s a better way! Put the anchor point in the center of the face, and attach the position keyframe to the Head control point. Then apply the following expression (based on one originally found here) to the rotation parameter:

this_point=thisComp.layer("Spine").effect("Head")("Point");
that_point=thisComp.layer("Spine").effect("Neck")("Point");
delta=sub(this_point, that_point);
angle=Math.atan2(delta[1], delta[0]);
ang = radians_to_degrees(angle);
(ang+90)%360+transform.rotation

Now the head will rotate to match to the angle formed by the head and neck points, but without the weird distortion the Puppet Tool can cause. You can tweak the head’s attach point by shifting the anchor point.

 

This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.

 

Kinect MoCap Animation in After Effects

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.

 

Pinned-01

Kinect MoCap Animation in After Effects — Part 4: Rigging a Digital Puppet

 

This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.

 

Kinect MoCap Animation in After Effects

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.

 

Yes, it’s the part you’ve all been waiting for: it’s finally time to set up your character layers!

This was originally going to be in Part 3, but there are so many steps I realized I needed to break things down a bit more.

Continue reading

3 - Add Source Pins

Kinect MoCap Animation in After Effects — Part 3: Building the Puppet Rigging Template

 

This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.

 

Kinect MoCap Animation in After Effects

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.

 



Welcome back! So now that you have your tracking data recorded, it’s time to build a character to apply it to. This is where things get a bit complicated.

Continue reading

KinectToAEPartII

Kinect MoCap Animation in After Effects — Part 2: Motion Capture with KinectToPin

 

This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.

 

Kinect MoCap Animation in After Effects

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.

 

Welcome back. You have your USB adapter and you’ve installed all the software I linked in Part I, right? Now it’s time to get KinectToPin up and running. Continue reading

Kinect Part 1 - 1

Kinect MoCap Animation in After Effects — Part 1: Getting Started

 

This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.

 

Kinect MoCap Animation in After Effects (Original version)

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.

 

Hello, I’m Victoria Nece. I’m a documentary animator, and today I’m going to show you how to use your Kinect to animate a digital puppet like this one in After Effects. Continue reading

Animation Test: Kinect MoCap with After Effects

I’ve been doing a lot of work with rigging Kinect-controlled digital puppets for After Effects animation. I’m using a combination of Nick Fox-Gieg’s KinectToPin for Processing and a bunch of expressions to smooth things out and make connecting pins to their source tracks a little less painful. I’m hoping to put together a tutorial soon, but in the meantime here’s a test render of a puppet created from a very old engraving: