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	<title>Victoria Nece &#187; juries</title>
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	<description>Animation &#124; Motion Graphics &#124; Design</description>
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		<title>Bite-Size Jurors</title>
		<link>http://victorianece.com/2008/06/bite-size-jurors/</link>
		<comments>http://victorianece.com/2008/06/bite-size-jurors/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 21:30:47 +0000</pubDate>
		<dc:creator>Victoria</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[juries]]></category>
		<category><![CDATA[puppets]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://victorianece.com/?p=91</guid>
		<description><![CDATA[I&#8217;m working on a series of films about juries at the moment. They should be pretty fun to do (I get to animate trial by ordeal, for one), but there&#8217;s a lot of character work and not a lot of time. Thus, digital puppetry. I was hoping to work with After Effects&#8217; extremely fun Puppet [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on a series of films about juries at the moment. They should be pretty fun to do (I get to animate trial by ordeal, for one), but there&#8217;s a lot of character work and not a lot of time. Thus, digital puppetry. </p>
<p>I was hoping to work with After Effects&#8217; extremely fun Puppet Tool, but the results I got while experimenting were just a little too squishy for this project. (Anyone know some tricks for getting convincing, not-too-exaggerated motion out of it? Even liberal use of the starch tool seemed unhelpful, and I couldn&#8217;t for the life of me figure out a way to make elbows and knees bend properly.) So for the moment it&#8217;s back to IK rigging &#8212; and a lot of carefully placed anchor points. </p>
<p>I&#8217;m much more satisfied with the results, particularly now that I have a keyframable checkbox parameter that switches the bend direction of the joints. In plain English, I can make someone&#8217;s elbows bend both ways &#8212; e.g. a character can go from having their hands on their hips to picking something up off the table next to them with very little trouble.</p>
<p>Creating the jurors themselves was a lot of fun &#8212; the characters need to function more as archetypes than individuals. The result: a wide range of ages and races and a complete lack of faces. </p>
<p>I now present&#8230; my little jury guys (and girls!):</p>
<p style="text-align: center;"><img src="http://victorianece.com/wordpress/wp-content/uploads/2008/06/jur1.gif" alt="" width="400" height="200" class="attachment wp-att-92 centered" /></p>
<p style="text-align: center;"><img src="http://victorianece.com/wordpress/wp-content/uploads/2008/06/jur2.gif" alt="" width="400" height="200" class="attachment wp-att-93 centered" /></p>
<p style="text-align: center;"><img src="http://victorianece.com/wordpress/wp-content/uploads/2008/06/jur3.gif" alt="" width="400" height="200" class="attachment wp-att-94 centered" /></p>
<p>Warning: Do Not Eat.</p>
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