Tag Archives: Processing


Kumquat Cheering Squad: A silly Processing sketch for the LeapMotion.

I present my first-ever app for the LeapMotion: Kumquat Cheering Squad.

It’s a little Processing 1.5 sketch in which a bunch of friendly kumquats cheer you on. They will follow your fingertips or the point of a pencil or pen around the screen. It’s extremely silly, but it was a good first exercise with the Leap. And there’s a small Easter egg in there for you to find if you’re inclined to hunt for it. :-)

Here it is in action:
YouTube Preview Image

Why kumquats? I made this for Issue 4 of #24Mag as part of the Transmedia Chain — a recurring feature that’s essentially a game of Telephone between different media. The Issue 4 theme was “Audience” and the chain began with Steven‘s story about practicing a speech with only a single (tasty) kumquat looking on. I added more kumquats. And faces.

The Leap is a great device, but it has a ways to go. It’s going that way pretty quickly, but right now it still tends to get confused about which fingertip is which and how many there actually are, so I had to build something that didn’t rely on hand models or a single tracked point. If it loses track of you, KCS just adds another kumquat, no harm done.

I have somewhat grander plans for the future involving the Leap, but for now, I’m just excited to get something simple up and running.

(Thanks to Nick for helping optimize my code!)


Kinect MoCap Animation in After Effects — Part 2: Motion Capture with KinectToPin


This tutorial is now obsolete. Check out the new KinectToPin website for the latest version of the software and how to use it — it’s dramatically easier now.


Kinect MoCap Animation in After Effects

Tutorial links: Part 1: Getting Started | Part 2: Motion Capture with KinectToPin | Part 3: Building the Puppet Rigging Template | Part 4: Rigging a Digital Puppet

More info: A better way to control the puppet’s head | FAQ and Installation Guide

Project files: Click here to download the After Effects project (CS5+).

Quick note: the text is just transcripts of the videos, so you can read or watch as you prefer.


Welcome back. You have your USB adapter and you’ve installed all the software I linked in Part I, right? Now it’s time to get KinectToPin up and running. Continue reading